Friday, May 11, 2018

ALECK, THE PROUD EARTHLING! | Strike Supers Build for Male Earthlings!

Season 1, Character build #5

Hello and welcome back, Auggie here, today with a new character build for you. Today we will be going over  male earthlings and some strike supers combos they can do. Providing today's demonstration will be Aleck,  a third timer martial arts world champion. He is friend of Chanzuga. Before we get started, I just wanted to say that this build can be very cheesy if you miss use it. If you want a fair fight, you are going to have to limit yourself when using some of these skills. 


Stats

For the stats I put 100 into max stamina, basic attacks, and strike supers. Aleck is max level, but I didn't do the guru missions to increase his stats to 125. so I would recommend putting the rest of the attribute points into those three. The stats in this game don't matter as much as they did in Xenoverse.

Gear

Lets start by taking a look at the gear. The QQ bang focuses on ki, stamina, and strike supers. I made it by mixing Towa's clothes and Goku's tracksuit, with a senzu beansprout. The super soul is "This heat... will be your downfall!" which you can get from PQ 120. This gives ki when you perfect block. The supers souls you can use on this build are universal. Instead, you can use "Your just pieces in a game" or "Now its my turn" or any perfect block related super soul.

skills

here's a quick look at the skills

  • Rough Ranger
  • Sledgehammer
  • Cross Arm Dive
  • Arm Crash
  • Justice Combination
  • Evil Blast
  • Potential Unleashed
  • Armored Boost
You can switch all the supers if you desired, this does high damage and you can really take advantage of it because of it.
Overlook of the skills

Rough Ranger is a strike super counter skill. This will be your defensive move, if your opponent is being aggressive. It counters basic Attacks, ki blast supers and strike supers, ultimate's, even transformations

Sledgehammer is a power knock down move when fully charged. It provides long stun times when fully charged, and plenty of moves can be combo into with it.

Cross Arm Dive is a diving attack that does great damage, but hard to combo into. use it in conjunction with sledgehammer to get the most damage out of it.

Arm Crash is a chargeable charge attack the does decent damage. It can break your opponents guard if they are using a ultimate attack, transforming, or blocking when its fully charged.

Justice Combination is a cheese attack and you should limit yourself when using it. It only costs three bars of ki and does great damage.

Evil Blast is a counter ultimate. Its hard to use, so itll take some practice before getting used to it.

Potential Unleashed will be your transformation. It gives you a 15% increase in Strike supers and a 5% increase in your defense. It takes five bars of ki to activate.

Armored Boost will be your evasive. This is my personal favorite, but not the evasive. Use whatever you like here.

combos

  1. Knock back 5 Light, 3 Heavy Cancel into Arm Crash/Sledgehammer
  2. Knock back 6 Light, Manual Blink, Arm Crash/Sledgehammer
  3. Knock back Step Vanish Heavy, Manual Blink, Arm Crash/Sledgehammer
  4. Bounce 1-4 Light, 2 Heavy, Arm Crash
  5. Bounce 5 Light, 3 Heavy, Arm Crash
  6. Pop Up 1 Light, 1 Heavy, Arm Crash
  7. Stamina Break 5 Light, 1 Heavy
  8. Stamina Break 1 Heavy, 2 Light
  9. Stamina Break 1 Heavy (light version only)
  10. Stamina Break 2 Light, 1 Heavy, 1 Light
  11. Stamina Break 1 Light, 1 Heavy, 1 Light
  12. 1 Heavy, 2 Light, Sledge hammer
  13. 5 Light, 1 Heavy Arm Crash
  14. 5 Light, 1 Heavy Justice Combination
  15. 1 Heavy, 2 Light Justice Combination
  16. 1 Heavy, 2 Light Justice Combination
  17. 1 Heavy, Light Stamina Break, 1 Heavy, 2 Light, Justice Combination
  18. 1 Heavy, Light Stamina Break, 5 Light, 1 Heavy Justice Combination

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