Season 1, Character build #6
Hello and welcome back, Auggie here, with today's build. This will be the last build post of my successful season 1 of the build tutorial series. The next season will be more focused on fantasy character such as SSGSS Gogeta and other creations. Each combo I taught you from this series can be applied to any character. Today, we will be going over what I call the "Playful Majin" Build. Its pretty easy to use, but pretty powerful. Providing today's demonstration is Chrysanthemum, She is named after the flower Chrysanthemum.
Gear
Lets gets started by with the gear. The super soul I'm using is "Now its my turn" which extends the stamina break period. You can get it from the TP medal shop. The QQ bang I'm using focuses on ki, basic attacks and ki blast supers. I made it by mixing goku's track suit and towa's clothes with a senzu beansprout.
Stats
For Chrysanthemum's stats, I put 100 points into ki blast supers, stamina, and basic attacks. Put the rest into anything you want. I picked health, but feel free to your attribute points elsewhere.
Here's a quick look at the skills:
- Petrifying spit
- Murder Grenade
- Destructo-Disk
- Meditation
- One-Handed Kamehameha mk.II
- Heat Dome Attack
- Potential Unleashed
- Break Strike
Combo list
Basic attacks into murder grenade, destructo-disk
1 to 4 Light, 2 Heavy, destructo-disk
Step Vanish, 2 Light, 1 Heavy, murder grenade/petrifying spit
Boost Dash, 2 Light, 1 Heavy, murder grenade/petrifying spit
Heavy, Light, Heavy, murder grenade/petrifying spit
9 Light, Bounce, murder grenade/petrifying spit/destructo-disk
6 light, stamina break, potential unleashed, one handed kamehameha mk.II
6 light, murder grenade, one handed kamehameha mk.II
non stamina break version, 6 light, break strike, one handed kamehameha mk.II (unreliable)
6 light, stamina break, petrifying spit, heat dome attack.
6 light, stamina break, knock, swing, heat dome attack
1 to 4 Light, 2 Heavy, destructo-disk
Step Vanish, 2 Light, 1 Heavy, murder grenade/petrifying spit
Boost Dash, 2 Light, 1 Heavy, murder grenade/petrifying spit
Heavy, Light, Heavy, murder grenade/petrifying spit
9 Light, Bounce, murder grenade/petrifying spit/destructo-disk
6 light, stamina break, potential unleashed, one handed kamehameha mk.II
6 light, murder grenade, one handed kamehameha mk.II
non stamina break version, 6 light, break strike, one handed kamehameha mk.II (unreliable)
6 light, stamina break, petrifying spit, heat dome attack.
6 light, stamina break, knock, swing, heat dome attack
Strategy
As the usual, wear your opponents stamina down until under two bars and perform the combos above. When you have ki sparingly, of course. Be sure to get off meditation when you can, as you will not have enough ki to use the second input for one handed kamehameha mk.II.
End
that's all for this post, and the official ending of combo tutorial series, season 1. I won't be posting for a while, as I am busy with school and getting my career ready, so I wont be able to do any more posts for the time being. As always, thanks for reading, and goodbye.
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